SimMCInfrastructure
One server, 1,200+ concurrent players
SimMC is a high-traffic Minecraft gaming network. We re-architected a single server to hold 1,200+ peak concurrent players — without the lag.

1,200+peak concurrent players
Project highlights
Performance you can measure in players, not promises.
Heavy concurrency
A single server re-architected to hold 1,200+ players at peak.
Full control
A management layer that gives the team full control of their infrastructure.
Operations that hold
Backups and deploys handled — the team focuses on the game, not the servers.
How we scaled it
Architecture and DevOps for a network where peak traffic is the normal case.
- Server re-architecture — a single server rebuilt to hold massive concurrency without the lag
- Control panel — a management panel giving the team clean control over every server
- Host infrastructure — provisioning and tuning across the machines behind the network
- Backups and recovery — backup routines the team can trust when it matters

